@startuml
sprite $handshake [48x48/16] {
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000000000000000000010000000110000000000000000000
00000000000000005CFFF70008DFFFA30000000000000000
000000000000002CFFFF8002DFFFFFFFA100000000000000
00000000000007FFFFF5005FFFFFFFFFFE60000000000000
000000000002CFFFFD2007FFFFFFFFFFFFFB100000000000
005CCCCCA00FFFFFB100BFFFFFFFFFFFFFFFE00BCCCCC400
00BFFFFFC00FFFFB002DFFFFFFF95EFFFFFFF00DFFFFF900
00BFFFFFC00FFFF104EFFFFFFF600AFFFFFFF00DFFFFF900
00BFFFFFC00FFFA01FFFFFFFD3006FFFFFFFF00DFFFFF900
00BFFFFFC00FFF804FFFFFFB1002FFFFFFFFF00DFFFFF900
00BFFFFFC00FFF902FFFFF7001003EFFFFFFF00DFFFFF900
00BFFFFFC00FFFD007FFE4005F9002EFFFFFF00DFFFFF900
00BFFFFFC00FFFF700130008FFFA002DFFFFF00DFFFFF900
00BFFFFFC00FFFFF700002CFFFFFB001CFFFF00DFFFFF900
00BFFFFFC00FFFFFFEA9BFFFFFFFFC100CFFF00DFFFFF900
00BFFFFFC00FFFFFFFFFFFFFFFFFFFD100AFF00DFFFFF900
00BFFFFFC00FFFFFFFFFFFFFFFFFFFFE2009F00DFFFFF900
00BFFFFFC00FFFFFFFFFFFFFFFFFFFFFE300800DFFFFF900
00BFC3BFC00FFFFFFFFFFFFFFFFFFFFFFF40000DFA4DF900
00BF807FC00FFFFFFFFFFFFFFFFFFFFFFFF2000DF50AF900
00AFFBFFC0055DFFFFFFFFFFFFFFFFFFFFFA000DFEBFF900
005FFFFF600001CFFFFFFFFFFFFFFFFFFFFD0007FFFFF300
000388840000000BFFFFFFFFFFFFFFFFFFFA000058873000
0000000000000000AFFFFFFFFFFFFFFFFFE2000000000000
000000000000000009FFFFFFBFFFFF96A810000000000000
0000000000000000007FFFFC06EFFB100000000000000000
00000000000000000004BC80000320000000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA6_HANDSHAKE(_alias) ENTITY(rectangle,black,handshake,_alias,FA6 HANDSHAKE)
!define FA6_HANDSHAKE(_alias, _label) ENTITY(rectangle,black,handshake,_label, _alias,FA6 HANDSHAKE)
!define FA6_HANDSHAKE(_alias, _label, _shape) ENTITY(_shape,black,handshake,_label, _alias,FA6 HANDSHAKE)
!define FA6_HANDSHAKE(_alias, _label, _shape, _color) ENTITY(_shape,_color,handshake,_label, _alias,FA6 HANDSHAKE)
skinparam folderBackgroundColor<<FA6 HANDSHAKE>> White
@enduml